If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. Its always fun to get tool proficiency. Hi yall! Historically, this role has been considered on of the primary functions of clerics, a tragic stereotype that clerics have been railing against since at least 2nd edition AD&D. Sorry, meant to write beacon of hope + mass cure wounds, accidentally left the mass healing word there before changing to mass cure wounds . Destruction is sometimes the precursor of creation, says Tashas Cauldron of Everything. 3 sorcery points will not go very far, (or even 9 if you convert all your sorcerer spells to sorcery points) and you will always be significantly behind on your cleric abilities. The Clockwork Soul Sorcerer is extremely powerful with its abilities and spell list. After healing that number of times, the spirit disappears. But Healing Spirit is still an excellent spell, especially when paired with Disciple of Life. Here are the things 1 level of sorcerer at the start can do for you:4 cantrips (I recommend going utility here, mage hand, shape water, etc toss in something like firebolt or chill touch as an attack cantrip)Constitution saving throws, now you don't need to take resilient/warcaster2 spells, now you need to avoid spells that use your caster stat, magic missile for damage and your choice of absorb elements or shield for the long term. I will add the multiclass idea to the article! If you want to go to level six as an Order Cleric, youll be casting Enchantment spells as a bonus action. That would be pretty nuts to be able to get all Cleric spells with just a level of multiclassing at high levels! Probably won't do anything, has a 1/10 chance at first of even going off. Bonus proficiencies: Heavy armor, martial weaponsBonus cantrips: NA. What are your favorite options for Cleric multiclassing? However, freeing up your action for other things like dashing or helping can be useful. #1 I am building a Divine Soul Sorcerer and I am thinking of taking a level dip into life cleric for the extra spells/armor/healing. Going with autognome and the Wildspacer background. +1 to Con, and +2 to Dex really don't help either casting stat. Many humans are shortsighted, but your prudence allows you to see the beauty in destruction. The twilight druid/cleric was really intriguing! Paladin alleviates this problem. The consent submitted will only be used for data processing originating from this website. Rangers dont get much above fifteenth level, freeing you up for multiclass dips for better features. With seven levels of Sun Soul Monk, you get the usual Monk abilities plus some light attacks and a bonus action Burning Hands like youre some kind of fire bender. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. I think an 18/2 mix is generally best. Other subclasses can gain resistance to damage, but I like this combination because core and secondary classes are themed around creation and alteration. Eladrin 2. Again, make sure youre ok with missing level twenty as a Druid (or confirm your DM will let you go above level twenty). Then all divine soul sorcerer all the way. Mechanically this means that, in addition to Sorcerer spells, you also gain access to the Cleric's spell list. Unfortunately, multiclassing to a spellcasting class doesnt give you all their spells as you level up. How is Divine Soul Sorcerer? if you take Meteor Swarm as a 9th level wizard spell, you can change the fire damage to lightning with Lightning Bolt(or Metamagic Adept feat from TCOE, wich i used btw), you could deal a minimum of 160 damage! Notes: Getting a bonus action attack will greatly aid some classes that only get one or two attacks with the Attack action. I havent previously cared much for Cleric/Druid multiclass concepts due to Druids limitation on metal armor and the lack of versatility, but maybe TCoE combinations will change my mind once Ive given them more thought.I did update this article a few months ago with a few TCoE concepts for Peace, Twilight, and Order. It is important to remember that the Divine Soul Sorcerer gets access to the Cleric spell list. Bonus proficiencies: Two languages, proficiency in two skills that use double your proficiency bonus (choice of Arcana, History, Nature, or Religion).Bonus cantrips: NA.Domain spells by level: Summary of domain features: Temporary proficiency in skill or tool, read minds and cast the Suggestion spell, bonus radiant damage to Cleric cantrips, receive visions of history and knowledge regarding an object or area. So, me again. Total number of Cantrips: 4 (Sorcerer) + 3 (Cleric) + 2 (Warlock) = 9 Total: (9) Cantrips: (9) Chill Touch (Target can not regain HP) - Sorcerer Green-Flame Blade (Extra Damage with melee weapon . Notes: Excellent domain spells that dont require high Wisdom to be effective. Begin as a Paladin at levels one and two to get extra hit points and armor/weapon proficiencies, then switch to Cleric to become a figurative walking pillar of fire in the hands of your lord, bringing exactly hot justice on the unrighteous! This makes them excellent Divine Soul Sorcerers. Gaining heavy armor proficiency is incentive for a Strength-based Ranger with high Wisdom, which I appreciate. Hi Flutes,Thank you so much for this article. The Channel Divinity: Destructive Wrath (not to be confused with the spell Destructive Wave) allows the character to deal maximum damage with a lightning or thunder spell when it matters most. i used it, and i guarantee it works. By gaining proficiency with any tool, this Artificer can cast Fabricate to create complicated objects that would wow the masses. Druids dont typically rely on weapons to attack, so theres not much going on there; however, Druids might have fun with necromancy cantrips since they use Wisdom as a mutual spellcasting ability. You can be like Mowgli and Baloo eating Goodberries with extra spice (healing). Thats 40 total healing instead of 10, and the spell can be cast multiple times. Unfortunately, youll need to invest in Intelligence to get a score of 13, so you can make this multiclass happen. Healing Spirit can also heal additional hitpoints per healing instance. Manage Settings Its not the same as this basic concept I have here, so I recommend his video if youre interested (follow the link). Subclass: Now I really like choice of lawful for divine soul. A divine soul has full access to the cleric and the sorcerer spell list. The Sorcerers Metamagic feature will enable you to twincast spells like Polymorph on several of your allies at once. Former dm is a wizard (bladesong maybe), new player (like brand new) is a war cleric, two others are moon druid and fighter. With the combination of Divine Soul Sorcerer and Life Cleric features and spells, players can make a major impact on every Dungeons & Dragons encounter. Right on. This combination can use the powerful Channel Divinity: Twilight Sanctuary, allowing you to protect your allies minds and hitpoints as you invisibly float around with your dim sanctuary. A dwarf of this multiclass build with 15 str would(without magic items or spells) get this already at lvl 6:fire resistancepoison resistanceplate armor(18 AC) +1 AC(lvl 6 forge) +1AC(blessing of the forge at least until you have +1 armor)Shield(+2 AC)Warhammer(dwarven combat training). Portions of the materials used are property of Wizards of the Coast. Its most useful abilities are circumstantial, and they come at higher levels far beyond level three. Take cleric to level 5 or 6 before taking another level in sorcerer. The Storm Sorcerer is not on par with the other Sorcerous Origins from XGtE, but its an adequate subclass that follows the storm theme along with the Tempest Cleric. Still, it makes sense mechanically and thematically if you want to reap mortal souls to sustain yourself. Because of the domain proficiencies, Cleric is the only class that can get you heavy armor proficiency at level one as a secondary class. Note: This is one of the lords of multiclassing. Gain mobility as you flutter about swiftly, casting spells and spreading mayhem as you go. Those weapons can be used in combination with Wizards cantrips like Booming Blade and Green-Flame Blade to deal impressive damage. If you go medium armour you have a lower AC and still want 14 Dex. The flat bonus to a healing spell will be at least +8 if your Intelligence is 20. A Sorcerer with a Divine Soul origin is both a source of raw arcane energy and divine power. Multiclassing is daunting for new players, but rewarding for experienced players. Classes that use common ability scores will multiclass together with game-mechanical simplicity. 1 cleric level is much better in this respect, if it matters to you that is, as it gives you all the healing benefits you might want, all the armors, access to the best 1st level spells on the cleric list (healing word, sanctuary, bless, shield of faith, etc) with the ability to prepare them instead of spending a known spell on them, and the life cleric subclass takes care of one of those preparations for you anywho. Comment below and I might add your own recommendations to the article. Cleric/Sorcerer means you want both Wisdom and Charisma to be good, but that unless you roll for ability scores and roll really well then that means there'll be some trade off, probably on physical attributes, though if you don't intend to use weapons much that may not matter. Bonus proficiencies: NA. All rights reserved. Feat Tough: Quite a bit of extra hp, much needed for this build as you are in the midst of possible harm as a healer. The only Wizard subclass that probably wont benefit from this combination is the Bladesinger. Monstrous Compendium Vol 3: Minecraft Creatures, Effectiveness of Life Cleric + Divine Soul Sorcerer Multiclass. Your Goodberries will be empowered with extra healing, too. The Life domain cleric's Disciple of Life ability adds 2 + the spell's level in additional healing. I am the main healer of 1 barb, 1 pally, 1 monk group. I'm making a Stout Halfling character who I plan to be third level with two levels in Life Cleric and one level in Divine Soul Sorcerer. Since both classes are full casters, spell slot progression wont be hindered, and the Cleric will have access to its 9th-level spells. This feature allows one ally to make a reaction based weapon attack after we affected him with one of our leveled spells allowing us to weaponize our support spells. Most players dont foreshadow or roleplay their core class features anyway, so why should it be so difficult to justify what you gain from multiclassing? This combination will enable you to really stack up damage for heavy-handed melee strikes. combined with the fighters abilities and ability score upgrades if you play with the optional feats rules you can enhance these defensive capabilities even further (Coming to that later). :O, what I meant was to put these spells in your spellbook as you find them in other spellbooks, From PHB, You determine what spells you know and can prepare for each class individually, as if you were a single-classed member of that class.. Was looking through my backup character options and decided to make a new one. Tiefling 5. Bonus cantrips: NA. Psychic damage added to attacks with Divine Strike, which later will curse a foe to take psychic damage from your allys attack. Use common ability scores will multiclass together with game-mechanical simplicity full access the. Several of your allies at once to create complicated objects that would pretty! 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