Enlarge + Reach Weapon: Our classic combo for melee DPS. "Where the hell am I supposed to find silver bullets? Normally, I throw them into melee to keep enemies busy with my party cleans up the battlefield. Youll focus on improving your total damage and initiative as well as the number of times you can activate Bane. She holds a Bachelor of Arts in English literature from the University of Victoria. This spell summons 1d3 extraplanar soul eaters if you are evil and 1d3 extraplanar axiomites if you are not, 1d4+1 extraplanar redcaps if you are evil and 1d4+1 extraplanar bralani azatas if you are not, or one bogeyman. Remember that Ki Power: Extra Attack is a Free Action so you can combine this with a Swift Action in the same turn. Gentle Rest (Sp): Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. Players will only find the Inquisitor in the Pathfinder franchise, and it's one of 25 classes featured in both the tabletop version and the video game. She can cast this spell as a standard action, and the creatures remain for 1 minute per level (instead of 1 round per level). At Level 6, this expands further such that you can cast Smite against a challenging target whose Alignment matches the one youve selected. The bummer about bardiches is you really don't get a decent one until you randomly come across the Skeletal Salesman who sometimes (depending on what chapter you're in) will offer up a decent bardiche. Meanwhile, Heal not only restores HP, but it also removes current injuries and conditions like exhaustion and fatigue. They can cast Summon Monster as a spell-like ability a number of times per day equal to 3 + her Wisdom modifier. Reddit, Inc. 2023. This resistance increases to 20 at 12th level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. For this build, we want to rock Superior Summoning as early as we can (level 5) to add another warm body on the battlefield. Summoned monsters appear where you designate and act according to their initiative check results. Faith Hunter Inquisitor Build Pathfinder Wrath of the Righteous Guide In this Faith Hunter Inquisitor Build Guide, were going to take a deep dive into the Zen Archer / Faith Hunter Hybrid Build by breaking down the multiclassing aspect of it together with the best Race, Attributes, Skills, Feats, Spells, Mythic Path, and Equipment to choose from. This ability can only be used if the inquisitor is wearing light armor, medium armor, or no armor. Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). I highly suggest taking Chaotic, which is predominant in Pathfinder Wrath of the Righteous alongside Evil creatures. From Levels 1 to 19, youll be able to choose 10 Regular Feats for your Divine Inquisitor with 1 Feat at every other level. You also get a very limited number of spells so have to choose them very carefully. This allows you to significantly boost your stats until the encounter ends. At 12th level, whenever an inquisitor uses her bane ability, the amount of bonus damage dealt by the weapon against creatures of the selected type increases to 4d6. Lastly, you have Cleaving Shot to inflict huge damage against other targets provided that youre able to previously eliminate or deal Critical Damage versus one of their own. ***WARNING: This post contains item and plot spoilers***, Other Single-Class Build Series and Guides. Touch of Evil (Sp): You can cause a creature to become sickened as a melee touch attack. Allies in the area are treated as if they were under the effects of a heroism spell. If your Inquisitor is more of a melee fighter, choose a race with a high Consitution which will give them extra hit points. Instead, these Feats enhance your AC and Concentration Checks when casting Spells while granting extra Bane uses per day. Summon the Summons! 1- Source of Dividing Power - shirt you buy from the Drezen arcane weaver. This is similar to the Paladins Smite Evil Ability except that Charisma Bonus is factored out of the equation. B-. Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. Judgment is a Swift Action that grants you bonuses to Attack and Damage Rolls, faster healing, Concentration Checks, AC, and Saves, to name a few. Search YT for Monster Tactician Inquisitor. Additionally, youre able to choose the Alignment for your Sworn Enemy Ability. On top of these Abilities, Faith Hunters also gain several Teamwork Feats. Once you hit level 7, it's decision time in regard to weapon choices. Against a designated foe, the weapon's enhancement bonus is +2 better than its actual bonus. Pathfinder: Wrath of the Righteous Beta - In Depth Solo Monster Tactician Build Part I BolshyPlays 7.03K subscribers 30K views 1 year ago A change of pace build video. Some inquisitors create a strong bond with an animal companion, and they hunt and punish threats to the faith as an awe-inspiring duo. When you use this ability, you lose your resistance bonus granted by this domain for 1 minute. Creatures that succeed on their saving throw are immune to this aura for 24 hours. Player discretion is advised. You can use this ability once per day at 8th level, and one additional time per day for every 4 levels in the class that gave you access to this domain beyond 8th level. She is also proficient with light armor, medium armor, and shields (except tower shields). Writer at Fextralife. Since Harrim is hard-coded to Greotus, however, our options are limited for our domain choices. These rounds do not need to be consecutive. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Doesn't do much for us for most of the game. Outflank: Adds +4 to attack flanked enemies instead of +2. The beta guide's still applicable afaik. and having sneak attack is just nice to have. It also contains textual descriptions and mentions of abuse, child abuse, sexual abuse, sexual assault, self-harm, suicide, cannibalism, and miscarriage. At 3rd level and every 2 inquisitor levels thereafter, the power of this ability increases by 1 spell level, allowing her to summon more powerful creatures (to a maximum of summon monster IX at 17th level). The Monster [Tactician] Squad (Inquisitor, MT 20). Summoned monsters appear where you designate and act according to their initiative check results. Inquisitors can cast a number of orisons, or 0-level spells. This is by no means a power build, but it's an effective build for a great summoner class. Domain Spells: Cause Fear, Boneshaker, Bestow Curse, Enervation, Slay Living, Circle of Death, Destruction, Horrid Wilting, Wail of the Banshee. Outflank, Precise Strike, tandem trip and suddenly your 1min/level, standard action summons are basically doing your work. At 12th level, whenever an inquisitor uses her bane ability, the amount of bonus damage dealt by the weapon against creatures of the selected type increases to 4d6. 25 35 comments Best Yojimbra 2 yr. ago Personally, I'm a huge fan of going Sanctified Slayer on Inquisitors. Ring of Protections AC Bonuses dont stack with Spells like Shield of Faith and Divine Power so Ive opted to omit this Accessory. Conversely, youll want to reach 20 Wisdom by the time you reach Level 20. Heya guys, given the mythic power for judgment, i think that inquisitor will be better than Kingmaker and somewhat decent. As such, you receive all of its bonuses. The best and most common Healing Spells are Cure Wounds, Heal, and Inspiring Recovery. Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your level in the class that gave you access to this domain for 1 round (minimum +1). A cleric gains one domain spell slot for each level of cleric spell they can cast, from 1st on up. RELATED: Best Side Quests In Pathfinder: Wrath Of The Righteous. Want to update what type of content you see on Steam? Domain Spells: Remove Sickness, Restoration, Lesser, Cure Serious Wounds, Neutralize Poison, Breath of Life, Heal, Restoration, Greater, Protection from Spells, Heal, Mass. At 3rd level, and every three levels thereafter, the inquisitor gains a bonus feat in addition to those gained from normal advancement. I didnt include Prayer since it comes into conflict with Divine Power in terms of bonuses. Once declared, the inquisitor can make a single attack. Otherwise, there are two really good bardiches in the game and they don't appear until the later chapters. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires.This ability lasts for a number of rounds per day equal to the inquisitor's level. Only the Nosferatu-born Dhampir has a Wisdom bonus, but the potential for role-playing and backstory can make this an interesting choice if building a Vampire Hunter D character. Ring of Enhanced Summons: This ring grants the monsters summoned by its wearer a +2 enhancement bonus to their weapons, Serpent Prince, Fauchard: +3, Corrosive, Destructive (x3 critical multiplier), Champion of Graves, Bardiche: +5, Deteriorative (+3d6 necrotic damage). As your MC, you're probably going to want a little higher CHA for Persuasion. Inquisitors can cast a number of orisons, or 0-level spells. This aura suppresses these effects, and they return once a creature leaves the aura or when the aura ends, if applicable. At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. I'd CTRL+F for rapiers and falchions. You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. Destruction Domain: The level one ability is a bit weak (damage bonus to attacks), but their level 8 ability is pretty solid (damage bonus plus automatic critical hit confirmation). Moreover, a higher Wisdom Score is needed to be able to learn and cast Spells and to successfully negate or reduce the impact of other Spells that force you to make Will Saves. It grants a three-round, untyped bonus to either skill checks, saving throws, or attacks equal to half of the cleric's level. This ability lasts for a number of rounds equal to 1/2 your level in the class that gave you access to this domain (minimum 1). Why Monster Tacticians Make Better Summoners. You can have no more than one copycat at a time. This is a damage-dealing class that can also cast divine spells, which means they take no penalty for casting in armor, and they often take on more than one role in the party. You're a nihilist. An ideal start to an Inquisitor of any build, Humans get +2 to the Ability Score of the player's choice, plus an extra Feat and Skill point per level. Acid Resistance (Ex): At 6th level, you gain resist acid 10. Nimbus of Light (Su): At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your level in the class that gave you access to this domain. This Attribute pairs well with the Zen Archer that already has a high Wisdom Score from the very beginning. Together with Athletics, both Skills let you traverse difficult terrain and jump long distances to progress in quests. The summoned monsters appear where you designate and act according to their initiative check results. Spell Check: Oddly enough, the summoning spells of MT are not tied to their spell slots. At 4th level and every three levels thereafter, the inquisitor can use this ability one additional time per day. This spell summons 1d3 extraplanar redcaps if you are evil or 1d3 extraplanar bralani azatas if you are not, 1d4+1 extraplanar dire wolves, or one extraplanar soul eater if you are evil or one extraplanar axiomite if you are not. If the channeled negative energy targets undead, you heal hit points just like undead in the area. Selvokaz . These rounds do not need to be consecutive. The rounds do not need to be consecutive, and you can dismiss the charm at any time as a free action. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. You can manipulate lightning, mist, and wind, and are resistant to electricity damage. Choose one of the following: attack rolls, saving throws, or skill checks. Point-Blank Master, on the other hand, lets you perform Ranged Attacks without provoking Attacks of Opportunity from nearby enemies. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two levels you possess in the class that gave you access to this domain. For a number of rounds per day equal to your level in the class that gave you access to this domain, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. For the next round, anytime the target rolls a d20, he must roll twice and take the less favorable result. Guarded Hearth (Su): At 8th level, you can create a ward that protects a specified area. 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