Table: Ability Modifiers and Bonus Spells, Dreamscarred Press - Shadow Hunter (Noral), Inquisitor Archetypes - Ascension Games, LLC, Inquisitor Archetypes - Everyman Gaming, LLC, Inquisitor Archetypes - Fire Mountain Games, Inquisitor Archetypes - Flaming Crab Games, Latest Pathfinder products in the Open Gaming Store, Add + to the inquisitors level for the purpose of determining the effects of one type of. | 5th Edition SRD Orisons: Inquisitors learn a number of orisons, or 0-level spells, as noted on Table 24 under Spells Known. These spells are cast like any other spell, but they are not expended when cast and may be used again. | d20PFSRD The restriction on alignment domains still applies. You can use this ability a number of times per day equal to your 3 + Wisdom bonus (minimum 1). Her allies do not receive any bonuses from these feats unless they actually possess the feats themselves. for social skills.25 Point Buy20 Point BuyElite ArrrayStr: 15Dex: 14Con: 12Int: 12Wis: 15Cha: 12Str: 14Dex: 14Con: 12Int: 11Wis: 15Cha: 10Str: 14Dex: 14Con: 12Int: 10Wis: 15Cha: 825 Point Buy20 Point BuyElite ArrrayStr: 16Dex: 15Con: 13Int: 12Wis: 15Cha: 7Str: 16Dex: 14Con: 12Int: 10Wis: 15Cha: 7Str: 15Dex: 14Con: 12Int: 10Wis: 14Cha: 7. Warning: When a preacher's ally within line of sight would be hit by a melee or ranged attack, she may call out a warning to that ally, and the attacker must reroll the attack and use the results of the second roll. The inquisitor uses her level as her effective cleric level when determining the power and effect of her domain powers. Closed Mind (Su): An exorcist inquisitor must close off her mind to deny her enemies even a foothold. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. Righteous Infiltration (Ex): You use your Wisdom modifier instead of your Charisma modifier when making Bluff and Intimidate checks. Destruction: The inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion. lot of things. Because I cant guess at your setting, your pantheon, or characters deity, I am only able to assess the weapons available to all Inquisitors. Advanced Players Guide. This only consumes one use of her judgment ability. Learn more. If the creature is possessed or an outsider, the possessing entity or the outsider is affected by dismissal (Will negates). A helpless inquisitor does not gain the benefit of the stalwart ability. | Monad Echo SRD Fortunately Whenever she gains a new teamwork feat, the previous teamwork feat becomes set and cannot be changed again. preperation. A few extreme faiths actually require the inquisitor to eat some of the body of the slain enemy. Verdict of Exorcism (Su): At 8th level, an inquisitor using judgment can unleash the verdict of exorcism on a creature. 2585 Spring Rd SE Ste C. Snellville. She can cast any spell she knows at any time without preparing it ahead of time, assuming she has not yet used up her allotment of spells per day for the spell's level. You are an emissary of a deity, a devoted servant who has taken up a weighty mantle, and you adhere to a code that holds you apart from those around you. Or try out one of the new Class Edges for the original classes from the Core Rules! They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals. | Cepheus SRD Healing: The inquisitor is surrounded by a healing light, gaining fast healing 1. She can only change the most recent teamwork feat gained. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against the inquisitor. As a swift action, the inquisitor can change one of these judgments to another type. Often they come into conflict with those hostile to their teachings or to the preacher's need to help those who cannot help themselves. For example, the inquisitor could transfer a lethal disease to herself, or petrify herself to restore a petrified comrade. Once this ability has been used, it cannot be used again for 1d4 rounds. changes greatly. At 20th level, an inquisitor can call true judgment down upon a foe during combat. Granted Powers: It takes courage to confront the enemies of your faith. In effect, the inquisitor loses the bonus feat in exchange for the new one. Inquisitor. This ability has no effect on mindless creatures or those with Intelligence 2 or less. Justice: This judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls. Granted Powers: You are a powerful persuader. Deity: At 1st level, she must select a deity within one alignment step of her own. Her world is filled with secret knowledge, constant danger, and strange mortal and outsider politics. These bonus feats must be selected from those listed as teamwork feats. Once per day, the inquisitor can use this ability to create one of the following effects. Stalwart (Ex): At 11th level, an inquisitor can use mental and physical resiliency to avoid certain attacks. An inquisitor cant cast spells of an alignment opposed to her own or her deitys (if she has one). bonuses, you can be effectively immune to anything with a saving throw. This bonus increases by +1 for every three inquisitor levels she possesses. Unless otherwise stated, the caster level for granted power spell-like abilities is equal to the inquisitor's class level. When they work together as one, there are few that dare to stand in their way. Once made, this choice cannot be changed. | OSE SRD. Stare of Oblivion (Sp): At 8th level, you can use feeblemind as a gaze attack against one creature (Will negates). When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. These rounds do not need to be consecutive. But this is merely the most dramatic aspect of the inquisitor. Drow-Blooded alternate racial trait to get Darkvision, and the Half-Elf Zealous Surge (Sp): Once per day, when you are reduced to 0 or fewer hit points, you heal a number of hit points equal to your inquisitor level + your Wisdom modifier. your ability score enhancement in almost any ability, and the skill points are This negative level can be removed with the appropriate magic, though it automatically expires after 24 hours, and never becomes a permanent negative level. At 13th level, these bonuses increase to +4, and at 18th level, the bonuses increase to +6. | Everyday Heroes SRD At 12th level, whenever an inquisitor uses her bane ability, the amount of bonus damage dealt by the weapon against creatures of the selected type increases to 4d6. Caging Strike (Su): With a devastating weapon strike, spectral chains wrap around your target for a short period of time. Role: Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. Upon reaching 5th level, and at every third inquisitor level thereafter (8th, 11th, and so on), an inquisitor can choose to learn a new spell in place of one she already knows. The Inquistitors skill list include all of the face skills, She can cast any spell she knows at any time without preparing it ahead of time, assuming she has not yet used up her allotment of spells per day for the spells level. The Half-Orc favored class bonus isnt great, so She must take the result of the reroll, even if it's worse than the original roll. The inquisitor uses her level as her effective cleric level when determining the power and effect of her domain powers. indestructible. Almost everyone has a vision of the inquisitor garbed in a mix of regalia and the rough-and-tumble tools of the adventurer, her word is often treated as divine law. Fearless (Su): At 8th level, you become immune to fear. While a cleric or other domain-using class can select an inquisition in place of a domain (if appropriate to the character's deity), inquisitions do not grant domain spell slots or domain spells, and therefore are much weaker choices for those classes. Aggression: The preacher may reroll an attack roll that she just made before the results of the roll are revealed. This does not stack with Critical Focus. to know that the Inquisitor doesnt need a feat to do so. She detects as that alignment as if she had used misdirection on a creature with that alignment (this does not change any divination results about her other than her alignment). You also have the Once made, this choice cannot be changed. Granted Powers: Your deity chose you for your persistence. An inquisitor can change her most recent teamwork feat a number of times per day equal to her Wisdom modifier. | PF2 SRD Regardless of whether or not the save is made, the target creature is immune to the inquisitors true judgment ability for 24 hours. Aggression: The preacher may reroll an attack roll that she just made before the results of the roll are revealed. Halfling: Good for stealthy or social Inquisitors are skilled at sensing deception and intimidating their foes. They answer to their deity and their own sense of justice alone, and are willing to take . spells, but Inquisitors are not primarily defined by their spells. At 10th level, the inquisitor's weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness). These bonus feats must be selected from those listed as teamwork feats. An inquisitors selection of spells is extremely limited. An inquisitor who slips into corruption or changes to a prohibited alignment loses all spells and the judgment ability. points around to focus on other areas. Fervent Action (Ex): At 8th level, once per day as a swift action, you can make a single melee attack at your highest attack bonus, move up to your speed, or cast a prepared inquisitor spell (of a spell level up to one lower than the highest level spell you can cast) as per Quickened Spell. Because teamwork feats generally only work in melee, Inquisitors are typically melee characters. * Order of the Cockatrice. She is also proficient with light armor, medium armor, and shields (except tower shields). Many Cha: Unless you plan to be a Face, dump As a result, they often travel with others, if for no other reason than to mask their presence. Third Judgment (Ex): At 16th level, whenever an inquisitor uses her judgment ability, she selects three different judgments, instead of just two. In addition, each character begins play with an outfit worth 10 gp or less. youre a 2/3 caster and dont rely on direct spells to defeat opponents, you and with reasonable dexterity, the Inquisitors saves are good across the Browse the best December 2022 deals on 2013 Nissan Pathfinder SL 4WD vehicles for sale in Provo, UT. Heroic Gaming. Still unyielding in her cause, these heretics are accustomed to using guile and deception to hide themselves and their activities while they continue to hunt their enemies. Saves: With good Fortitude and Will saves, You can Add + to the number of times per day the inquisitor can change her most recent, Add + to the number of times per day the inquisitor can use the. These spells are cast like any other spell, but they are not expended when cast and may be used again. Discern Lies (Sp): At 5th level, an inquisitor can discern lies, as per the spell, for a number of rounds per day equal to her inquisitor level. In addition, if the target has regeneration, the creature loses regeneration on the round following the critical hit and can die normally during that round. * Free animal companion! A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side. Slayer (Ex): At 17th level, an inquisitor learns to focus her judgment. An inquisitor does not gain the bonus spells listed for each domain, nor does she gain bonus spell slots. We support a limited subset of Pathfinders rules content. An inquisitor may select an inquisition in place of a domain. Teamwork feats, which are a major part of the class, typically depend Domain: Like a cleric's deity, an inquisitor's deity influences her alignment, what magic she can perform, and her values. Fire of Belief (Sp): You can unleash a gout of holy or unholy flame that sears one target within 30 feet as a ranged touch attack. Used, it can not be changed even a foothold dare to in... 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